4/29/2023 0 Comments Olliolli switch review![]() ![]() A burly lumberjack wearing a dress? A punk-rock alien with a hijab? You can if you want. I managed to make myself a zombie-looking fella, but the options are plentiful. As realism isn’t the aim of the game, you’ll find the options available to you when making your avatar numerous. The art style also makes customising your character really enjoyable too. This vibrancy actually helps with the gameplay, as bright purple crystals, neon green puddles of sludge and bright yellow billboards held aloft by giant bees make the game very ‘readable’. This is fine by me, as it means the characters you run into and the levels you’re skating through are vibrant. It’s not a total rip-off of Pendleton Ward’s animated series, but it’s a seriously close homage. Is it lazy to say this game reminds me of Adventure Time? Well, it does. ![]() With regards to cosmetics, it’s time to talk about how this game looks. It’s fun enough, as it’s basically a new level every day to challenge yourself on, but there’s nothing of any real consequence to unlock, just some cosmetics, and it doesn’t do anything new that you wouldn’t see in the main game. Once every 24 hours, a new level is set and players of OlliOlli World can compete to get the highest score possible. You don’t win anything by beating their score, except (maybe) some pride.Īnother asynchronous multiplayer feature is the daily league. They’re nothing more than a player’s avatar and their score that’s been pulled in from some database. This means that your friend’s scores will populate a leaderboard and sometimes a ‘rival’ will appear. These levels make up the bulk of the game – as OlliOlli World is a single-player experience with asynchronous multiplayer. Popping seven balloons on your run, only to fly straight past the eighth and therefore fail the challenge doesn’t feel good and it’s certainly not fun. Maybe it’s my time with Tony Hawk’s Pro Skater, but I felt some of these challenges would be better placed in a 3D game where you’re allowed to explore the level. If you skate past a bird you were meant to hit, you need to restart the level. The problem is that some challenges ask you to find things or hit objects. You start them and you finish them like you would a Mario level. OlliOlli World’s levels are designed like a 2D platformer. The only gripe with the gameplay is that the challenges aren’t always that fun to complete. It’s a rewarding ramp-up in difficulty that will have you cursing yourself and pressing the restart button hundreds of times as you look to perform that perfect run. Levels, as you’d imagine, become progressively harder to finish, let alone get a high score on. So whilst it’s possible to finish each level in one long, never-ending combo – it’s certainly not easy. Bee-utifulįlip trick onto a rail, grind the rail and flip trick out, do a 360 grab, perform a wall-ride to get more height so you can reach a crystal to smash through, land into a manual that takes you onto another rail… All of these very simple to perform elements add together to make one very rewarding game. Rails can be grinded on, grabs can be performed, you can spin in mid-air, you can perform manuals to keep your combo going, you can wallride, you can clatter down stairs and you can smash through crystals. This sounds very simple, and it is, but there are a couple more layers. A 360 flip requires you to perform a 360 rotation of the thumbstick before releasing. ![]() More complex moves require more complex rotations of the thumbstick. To perform a kickflip, for example, you hold the thumbstick to the right and then release it to launch into the flip. You use the left thumbstick to perform your flip tricks, in a similar fashion to how EA’s SKATE games work. The main draw is the simple control scheme that turns out to be difficult to master. OlliOlli World is an arcade skateboarding game where you complete levels by hitting a high score and achieving objectives throughout your run. Have you been hankering for more OlliOlli in that time? Have you never heard of the game before? Drop us a message in the comment section below. That’s a pretty long time to wait between sequels. It’s been 7-ish years since OlliOlli 2 launched. So I have to say playing OlliOlli World on the Switch made me feel right at home. I’ve played the previous two OlliOlli games, mainly on the Vita. Has that ever happened before?Īny of you that have booted up an OlliOlli game before will know that playing these titles with a mouse and keyboard would be impossible, so it makes sense. Interestingly, the PC version doesn’t support playing with a mouse and keyboard. Published by Private Division, OlliOlli World is out on pretty much everything except mobile. OlliOlli World is the latest game by Roll 7 – who also created OlliOlli and OlliOlli 2. ![]()
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